// Copyright (c) 2003 Daniel Wallin and Arvid Norberg

// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.

// hacked by Cloudage at 2009,to obtain upvalue #1 of functions via luabind

#pragma once
#include <luabind/make_function.hpp>
namespace luabind
{
	namespace detail
	{
		struct function
		{
			function(
				int arity
				, function_callback const& call
				, function_callback const& score
				, signature_callback const& signature
				)
				: m_arity(arity)
				, m_call(call)
				, m_score(score)
				, m_signature(signature)
				, m_next(0)
			{}

			int call(lua_State*) const;

			std::string m_name;
			int m_arity;
			function_callback m_call;
			function_callback m_score;
			signature_callback m_signature;
			function const* m_next;
			object m_keep_alive;
		};
	}
}